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about
Kyle is a digital designer specializing in design systems, brand, and digital design. He started by building a clothing business from scratch—learning early that good work needs a foundation, not just a finish. That thinking shapes everything he does: deliberate choices, systems that scale, and output that holds together.
Before design systems and front-end builds, there was pre-flight, pre-production, and the hard lesson that mistakes don't get fixed after the job runs. That process-first thinking transferred directly into digital: structure before surface, systems before screens, and always knowing what downstream looks like before committing upstream.
Today it shows up in how systems get structured, how builds get handed off, and how problems get anticipated before they become expensive. The difference is that the foresight and the execution live in the same person. There's no handoff between the designer who sees the problem and the one who solves it.
I design systems, not one-off screens—focusing on clarity, consistency, and scalability across products and touchpoints.
I ship. I translate design into production-ready code and no-code systems without losing intent or polish.
I help define the problem before designing the solution. Aligning business goals, constraints, and user needs so the work has a clear reason to exist.
Currently the leading designer for various client product launches and projects in addition to agency-wide rebrand.
Notable achievements and impact
Duties included
Responsible for all brand, visual, and marketing output at an early-stage startup; Supported over 100 RFPs, fundraising, and sales efforts.
Notable achievements and impact
Duties included
Supported business development and active client engagements by partnering with sales and operations on creative strategy, design execution, and campaign delivery.
Notable achievements and impact
Duties included
Primary in-house designer responsible for creative strategy and execution across internal brand and marketing initiatives.
Notable achievements and impact
Duties included
Designer responsible for end-to-end ideation and execution of visual identity and graphic design work across print, environmental, and digital mediums.
Notable achievements and impact
Duties included
Developed a 2-phase website project for Evolvedtalent.com. Project included visual exploration and custom animation of updated brand assets through landing pages and a fully fledged marketing site.
Designed visual explorations and concepts for an updated Evolved brand in digital ecosystems. Included designs for presentations, digital content, and a 2-phase website rollout to showcase the brand and its capabilities.
Provided support to the digital creative team after major brand rollout. Explored UX patterns and enhancements to content at springboard.com based on brand mockups from partner agency.
Advised on and designed presentation materials for the firm to use with new venture pitches.
Designed a cornerstone brand style guide for the company. Included logos, colors, fonts, and photography.
Designed a cornerstone brand style guide for the company and brand launch materials. Included a one-page website with accompanying visual style guide.
Acted as Fractional Creative Director, overseeing brand strategy, identity systems, website design, and media assets to establish a cohesive, scalable presence across digital channels.
Developed and launched the Prism Esports website in Webflow, implementing custom layouts, interactions, and CMS structure to support ongoing media, content, and team updates.
Bold choices aren't loud ones, they're deliberate ones. The default answer is rarely the most interesting one, and most work that actually moves things forward came from someone willing to push past it. That doesn't mean disruption for its own sake though. It means reading the room, knowing when to challenge areas and when to work within them. Either way, something has to be on the line: a direction committed to, a constraint turned into an advantage, a decision made before the outcome was certain. That's the standard every project gets held to.
Not everything fits in a case study. Labs is where the tools, experiments, and side projects live. Built because I wanted them to exist.